Back in 2010, I wrote 3D Animation Projects (Proyectos de Animación 3D) This book is based on the 3D animated short film,
The Wrong Glasses which I did create. The book discusses how to design and follow a workflow
to produce 3D animated content like this short film, the text is not focused in any
software in particular, but it's more about the order of the different processes and their relationship.
Using the short film like a real example, each chapter is focused on one process, explaining
what is necessary to have ready before the current process, and how it should be finished ready to go into the next one. For instance
how to prepare and work the layout once the storyboard and animatic are ready, then how the layout files have to be delivered before
starting animation. How the modeling and the geometry have to be done to go into the rigging, how rigging has to work for animation, etc.